Turnover - Official Rules
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Turnover Chess: Overview and Rules
Setup:
Each player starts the game with 8 Castles positioned on squares opposite their own color on the first and second rows of the board.
A Castle consists of a set of a Tower + Fort + Wall.
A Citadel consists of a set of a Tower + Fort.
A Fortress consists of a set of a Fort + Wall.
Objective:
The primary objective in Turnover Chess is let you opponent with no Castles.
Piece Types and Movements:
Wall:
can move and turnover one square directly forward.
can take and turnover 1 square diagonally.
cannot take forward; they can only move or turnover forward.
can take opponent Walls, Castles, Towers or Fortresses located diagonally forward.
can turnover the opponent Citadel or Fort located diagonally forward.
Fort:
Moves, takes, and turns over any number of squares in a straight line diagonally.
Tower:
Moves, takes, and turns over any number of squares in a straight line, both vertically, horizontally.
Citadel:
Moves, takes, and turns over any number of squares in a straight line, both vertically, horizontally, and diagonally.
Fortress:
Moves, takes, and turns over in an L-shape pattern (two squares in one direction followed by one square perpendicular to the initial movement).
Special Movements:
Castle NOT in check
can move and turnover one or two squares directly forward; can take and turnover 1 square diagonally.
cannot take forward; they can only move or turnover forward.
can take opponent Towers or Fortresses located diagonally forward.
It cannot be moved if there are only 2 Castles and the other is in check.
Castle in check
can move the entire Castle 1 square in any direction, except if:
- The last Castle of a player
- can only move to squares NOT in check.
- If no legal moves exist, it is checkmate or stalemate.
- Can be moved home in check if there are 2 or more Castles.
- Castle against Castle are considered in check.
Combining Pieces:
Pieces can combine by moving an outer piece from one set onto another, creating new combinations.
e.g.:
Wall + Fort = Fortress,
Fort + Tower = Citadel.
The last Castle and Castles in check move as an entire set.
Promotion:
Walls and Castles must be promoted when they reach the last row. They are replaced with Citadels.
The last Castle is NOT allowed to be promoted.
Stalemate:
If the last Castle is NOT in check, and no piece can be moved without putting it in check, it is a draw.
If a player has 2 or more Castles, but no piece can perform a legal move, it is a stalemate.
If a player has 2 or more Castles, even if all Castles are in check, it is a stalemate if the player cannot perform a legal move.
Legal Move Rule:
Players must have at least 1 legal move to be performed; otherwise, it can result in a draw, stalemate, or checkmate.
Ilegal Move Rule:
A piece cannot be moved if its movement lets its last castle in checkmate.
You can play Turnover on MindSports.nl:
Sign up to play Turnover player vs player:- Sign up
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- You can always undo your move, after submitting one. When players cooperate multiple undo is possible.
- Hundreds of games available.
Sign up to play Turnover on games.dtco.ru:
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- Hundreds of games available.