Turnover - Official Rules

Turnover - Official Rules
Created by Brazilian Designer Lúcio José Patrocínio Filho
Languages: PORTUGUESE | SPANISH | ENGLISH

    Turnover Chess: Overview and Rules


    Setup:

    • Each player starts the game with 8 Castles positioned on squares opposite their own color on the first and second rows of the board.

    • A Castle consists of a set of a Tower + Fort + Wall.

    • A Citadel consists of a set of a Tower + Fort.

    • A Fortress consists of a set of a Fort + Wall.


    Objective:

    • The primary objective in Turnover Chess is let you opponent with no Castles.


    Piece Types and Movements:

    • Wall

      • can move and turnover one square directly forward.

      • can take and turnover 1 square diagonally.

      • cannot take forward; they can only move or turnover forward.

      • can take opponent Walls, Castles, Towers or Fortresses located diagonally forward.

      • can turnover the opponent Citadel or Fort located diagonally forward.

    • Fort

      • Moves, takes, and turns over any number of squares in a straight line diagonally.

    • Tower

      • Moves, takes, and turns over any number of squares in a straight line, both vertically, horizontally.

    • Citadel

      • Moves, takes, and turns over any number of squares in a straight line, both vertically, horizontally, and diagonally.

    • Fortress

      • Moves, takes, and turns over in an L-shape pattern (two squares in one direction followed by one square perpendicular to the initial movement).


    Special Movements:

    • Castle NOT in check 

      • can move and turnover one or two squares directly forward; can take and turnover 1 square diagonally.

      • cannot take forward; they can only move or turnover forward.

      • can take opponent Towers or Fortresses located diagonally forward.

      • It cannot be moved if there are only 2 Castles and the other is in check.

    • Castle in check 

      • can move the entire Castle 1 square in any direction, except if:

        • The last Castle of a player 
          • can only move to squares NOT in check.
          • If no legal moves exist, it is checkmate or stalemate.
      • Can be moved home in check if there are 2 or more Castles.
      • Castle against Castle are considered in check.


    Combining Pieces:

    • Pieces can combine by moving an outer piece from one set onto another, creating new combinations.

      • e.g.: 

        • Wall + Fort = Fortress

        • Fort + Tower = Citadel.

        • The last Castle and Castles in check move as an entire set.


    Promotion:

    • Walls and Castles must be promoted when they reach the last row. They are replaced with Citadels.

    • The last Castle is NOT allowed to be promoted.


    Stalemate:

    • If the last Castle is NOT in check, and no piece can be moved without putting it in check, it is a draw.

    • If a player has 2 or more Castles, but no piece can perform a legal move, it is a stalemate.

    • If a player has 2 or more Castles, even if all Castles are in check, it is a stalemate if the player cannot perform a legal move.


    Legal Move Rule:

    • Players must have at least 1 legal move to be performed; otherwise, it can result in a draw, stalemate, or checkmate.

    Ilegal Move Rule:

    • A piece cannot be moved if its movement lets its last castle in checkmate.


    Deep thoughts about this game on: 

    Turnover pieces in real board
    Turnover pieces in real board.

    Metallic pieces in Castle design.
    Metallic pieces in Castle design.

      Turnover Chess board





      Related links:

      Instagram | Facebook | Chess Variants | Board Game Geek


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      A few details:
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